The Game Awards are losing their shine — and that matters more than the viewership
There’s a strange feeling watching the biggest night of gaming while also feeling like you’re trapped inside a very expensive ad break. The Game Awards still pulls massive numbers — announcements trend, trailers light up Twitter, and stream counts climb every year — but increasingly the ceremony feels less like a celebration of creators and more like a packaged hour-and-a-half of marketing punctuated by a handful of awards.
This isn’t nostalgia for a purer past so much as an observation about priorities: flashy reveals and celebrity cameos get time and airtime; the people who actually make games rarely do.
Why the glow is dimming
- The ceremony’s format and pacing reward spectacle.
- Big reveals, music performances, and celebrity presenters generate headlines and clicks. They also fill the runtime while the acceptance speeches and developer moments get a shotgun blast of airtime. Reporters and devs have noted winners being cut off or rushed to make room for trailers and commercials. (theverge.com)
- Marketing dollars shape what the show emphasizes.
- The event functions as an enormous marketing platform where publishers debut trailers to captive millions. That commercial value naturally pushes awards and earnest developer recognition to the margins. (videogameschronicle.com)
- Credibility and community goodwill are being stretched thin.
- Programs meant to spotlight diverse, emerging talent — like the Future Class — have reportedly been paused or under-resourced, leaving participants feeling tokenized rather than supported. Meanwhile, the show’s handling of industry-wide crises (mass layoffs, worker concerns, geopolitical issues) has attracted criticism for silence or inconsistency. (theverge.com)
- Popularity ≠ trust.
- Streaming numbers can climb (and they do), but popularity doesn’t negate feeling sidelined. For many developers, being trotted onstage for 30 seconds between trailers isn’t a win — it’s performative recognition. (en.wikipedia.org)
A brief history so this makes sense
- Geoff Keighley founded The Game Awards in 2014 as a producer-hosted ceremony intended to honor both creators and players while providing a platform for announcements.
- Over the past decade the show grew into one of gaming’s main cultural touchpoints: huge livestream numbers, major reveals, and celebrity moments.
- That growth brought attention — and with it commercial opportunity. As ad-sensitive and trailer-hungry content increased, the balance between honoring craft and selling products began shifting. (theverge.com)
The cost of the imbalance
- Developers lose meaningful recognition.
- When acceptance speeches are slotted for 20–30 seconds, the work and stories behind a game get flattened into 140-character headlines. That diminishes the ritual of recognition the awards are supposed to provide. (windowscentral.com)
- Important industry conversations get sidelined.
- The show’s reluctance or inconsistency in addressing labor issues and other systemic problems sends a message: spectacle over substance. That erodes trust, especially among workers the industry depends on. (theverge.com)
- Audiences get a distorted picture of game development.
- When trailers and celebrity moments dominate, viewers — especially casual ones — are reminded that gaming is about releases and marketing, not the long, collaborative craftsmanship behind games.
Could the show be different? What a better balance might look like
- Give winners room to breathe.
- More time for developer acceptance speeches and short profiles would humanize creators and their process.
- Limit commercial blocks during award segments.
- If trailers are essential, structure the show so awards remain a core throughline, not an intermission for ads.
- Reinvest in initiatives like Future Class.
- Turn programs for emerging creators into sustained mentorship and networking resources, with transparency and measurable outcomes.
- Add editorial accountability.
- Publish selection and programming rationale: how nominees are chosen, why certain awards are brief, and what trade-offs go into the show's structure.
Quick takeaways
- The Game Awards remain huge in reach but are losing esteem among creators because spectacle often drowns recognition.
- Commercial incentives — reveals, trailers, celebrity moments — warp airtime and priorities.
- Meaningful, sustained support for developers (especially emergent or underrepresented creators) would rebuild credibility.
- Popularity alone isn’t a substitute for trust. The awards must manage both if they want to keep their cultural authority.
My take
I love the idea of a single night where the industry’s creative work is given a spotlight. But magic fades when the spotlight looks like a billboard. The Game Awards still has the muscle to be meaningful: it can drive sales, shine attention on small teams, and uplift careers. If it truly wants to be the industry’s stage rather than its podium for marketing, it needs to stop treating awards as an interruption and start treating developers as the show’s heartbeat.
There’s room for trailers and spectacle — those are fun and important — but not at the expense of the people who make games. If the ceremony can rebalance airtime and resources toward real recognition (and meaningful programs that survive beyond a press cycle), the glitter will feel earned again.
Sources
-
The Game Awards are losing their luster — The Verge.
https://www.theverge.com/games/841710/the-game-awards-2025-preview-geoff-keighley -
“There has to be a balance between reveals and awards,” Geoff Keighley interview — Video Games Chronicle.
https://www.videogameschronicle.com/news/lots-of-games-get-sold-out-of-the-game-awards-there-has-to-be-a-balance-between-reveals-and-awards-keighley-says/ -
Developers felt let down by the Game Awards — Windows Central.
https://www.windowscentral.com/gaming/the-game-awards-2023-let-down-developers-and-viewers-and-we-at-windows-central-have-something-to-say-about-it -
Future Class and industry criticism — The Guardian.
https://www.theguardian.com/games/2025/nov/11/future-class-gamings-oscars-game-awards
Related update: We recently published an article that expands on this topic: read the latest post.
Related update: We recently published an article that expands on this topic: read the latest post.
Related update: We recently published an article that expands on this topic: read the latest post.