Riot’s MMR Reset: What It Means for Climbs | Analysis by Brian Moineau

Why Riot is re-mapping MMR to rank — and why it matters for your climb

When Riot quietly tweaked the way hidden MMR maps to visible ranks, a lot of players felt it immediately: different LP swings, weirder promotion timing, and—if you’re in Iron or Diamond—maybe finally facing opponents who actually match what your rank should mean. Riot’s dev post on March 2, 2026 announced those changes and explained the reasoning: make ranked games feel fairer and more consistent across the entire ladder. This isn’t just technical housekeeping. It’s a nudge at how the whole competitive experience reads to players.

Below I unpack what they changed, why they changed it, who wins (and who doesn’t), and what to expect next for Ranked climbs.

What Riot changed (the short version)

  • Riot adjusted the MMR-to-rank distribution so that the mapping between hidden skill (MMR) and visible rank (Iron → Challenger) better reflects differences in demonstrated ability.
  • At the bottom of the ladder, Iron’s MMR band was shifted so more seasoned-but-struggling players move into Bronze, leaving Iron closer to a true “learning” tier.
  • At the top, the upper Diamond MMRs were pushed into Master’s range to reduce the enormous skill spread inside Diamond and make climbing through Diamond less painful.
  • These shifts widened Master’s MMR range and raised practical LP thresholds for Grandmaster and Challenger, which Riot says they’re monitoring and may adjust before next season.
  • Riot also flagged upcoming work on autofill, role parity, Apex tier duoing, and LP resolution for Master+ games.

(Source: Riot dev post, March 2, 2026.)

Why this matters for players

  • Match quality: Better alignment between MMR and rank should reduce the number of matches where one team contains players who are clearly over- or under-skilled for the division label on their profile.
  • Clarity of skill expectations: If you’re in Gold or Platinum, Riot’s goal is that players within the same rank should share a baseline of game knowledge and macro expectations—making games more predictable for learning and teaching.
  • More meaningful progression: Iron becomes a safer place for real beginners to play without being dominated by veterans who “belong” at higher visible ranks but have stayed in Iron due to LP quirks or alternating demotions/promotions.
  • Harder apex tiers (for now): Master, Grandmaster and Challenger players may see different LP dynamics while Riot balances population vs. MMR spread.

Who benefits and who might feel the friction

  • Beneficiaries

    • Newer players: Iron being more of a true learn-to-play tier can reduce stomps and help new players find teammates with similar fundamentals.
    • Skilled-but-stuck players: People who actually belong in Bronze/low Silver but were trapped in Iron could see more consistent matchmaking.
    • Climbers in Diamond: Narrowing the skill spread within Diamond should make promotions feel more linear and less grindy.
  • Players who may notice pushback

    • Some Master+ players: Wider MMR in Master made LP math shift for Grandmaster/Challenger; Riot is aware and monitoring LP consistency.
    • People used to exploit rank irregularities (smurfs, account sellers): Changes aim to reduce those edge cases, so some old tricks will be less effective.

The broader competitive design thinking

Riot’s changes are a window into how modern competitive systems balance two things that often pull in opposite directions:

  • Psychological progression: Visible ranks and promotions are motivating. Letting players feel upward movement keeps people engaged.
  • Statistical fairness: Matchmaking must pair players of similar demonstrated skill to make games meaningful and teachable.

Too much emphasis on visible progression without aligning the hidden MMR leads to mismatches, confusing LP swings, and a poorer learning environment. Riot’s mapping adjustment is an attempt to reset that balance: keep the motivational benefits of ranks while reducing the mismatch noise.

What to watch next (and practical takeaways)

  • Autofill and role parity tests (noted for 26.4/26.5 rollout) — these directly affect queue fairness and how long you wait to play your chosen role.
  • LP fixes for Master+ — if you play Apex tiers, expect changes aimed at stabilizing +/− LP outcomes.
  • Potential new tier below Iron — Riot hinted they might add a true-stepping-stone tier for fresh players if Iron still isn’t distinct enough.

Practical advice for climbers:

  • Focus on wins, not short-term LP swings. MMR moves your long-term trajectory even when visible LP looks weird.
  • Track average LP gain per win over multiple games—those numbers are the best signal of whether your MMR is above or below your visible rank.
  • If you’re a high-skill player stuck in a low visible rank, expect the system to pull you up faster now that Riot is re-mapping ranges.

A few implementation notes (for context nerds)

  • Riot didn’t change how MMR is calculated per game (it’s still primarily win/loss driven); they changed how that hidden number translates into the visible rank bands.
  • Expanding MMR ranges at the top or shifting bands at the bottom is a blunt tool—effective for population-level fixes, but it requires listening to player data after deployment (which Riot said they’re doing).
  • These changes are iterative. Expect small follow-up patches over the coming months as Riot checks queue times, LP distribution, and player experience signals.

My take

This feels like a long-overdue re-centering. Visible ranks are the social language of League—the badge you and your friends talk about. If that language stops meaningfully matching the players behind the badge, it erodes the ladder’s usefulness for learning and for measuring progress. Riot’s MMR-to-rank re-mapping aims to restore that trust: make ranks informative again, reduce weird LP variance, and give beginners a safer space to learn.

It won’t be perfect overnight—changes like this always create ripple effects—but Riot’s transparency about the goals and the planned follow-ups (autofill, LP fixes, Apex duoing) is a good sign. If you play ranked seriously, keep an eye on your LP per win trends and the Master+/Grandmaster LP behavior Riot said they’ll address.

Sources

Contraband’s Retro UI Reveals 1970s Heist | Analysis by Brian Moineau

A peek at what might have been: Contraband’s unearthed UI and 70s style

A burst of nostalgia hit the gaming world this week when a set of screenshots for Avalanche Studios’ cancelled Xbox-exclusive, Contraband, leaked from a former developer portfolio. The images don’t show gameplay, but they do something almost as powerful: they reveal the tone, the intent, and a bold visual identity that made this one of the more intriguing “what if?” projects of the last console generation.

The shots — uncovered and shared by sites including MP1st — lean hard into a stylized 1970s heist vibe: grainy poster art, warm neon, big typography and character cards that read like pulp magazine spreads. For a game described internally as a four-player co-op smuggler’s playground, the UI alone was selling mood and promise.

Why these screenshots matter

  • They turn rumor into texture. For years Contraband existed mostly as an announcement and a concept. Seeing UI and menu flows makes the project feel tangible.
  • They show deliberate design choices rather than placeholders. The rank system (Hustler → Bandit → Smuggler → Baron), lobby layout and “Downtown” map card point to a structured live-service design with progression and social hooks.
  • They remind us how much of a game’s personality comes from presentation. Even without playable footage, a UI can communicate genre, pacing and atmosphere.

The story so far

  • Contraband was revealed during Xbox and Bethesda showcases as a co-op, open-world smuggler title from Avalanche Studios — the studio behind Just Cause and Mad Max. It was positioned as an Xbox console exclusive and planned as an online-focused, live-service experience. (gamesradar.com)
  • After years of limited public updates, Microsoft ultimately shelved the project amid broader restructuring in Xbox publishing and a wave of studio-level changes. The cancellation and related studio reductions were widely reported in 2025. (gamesradar.com)
  • The newly surfaced images were traced to a UI artist’s portfolio and republished by outlets such as MP1st. They include matchmaking/lobby screens, character cards, rank tiers and a poster-like “Downtown” map illustration — all polished, stylized UI work rather than raw gameplay captures. MP1st also noted some of the character art might have been placeholder illustrations or assets shared elsewhere, and coverage has been cautious about over-interpreting concept UI as final in-game visuals. (mp1st.com)

What the art direction tells us about design intent

  • Tone first: The UI reads like a selling point. If you can evoke a cinematic 70s crime scene through typography, color and composition, you can steer player expectation before they even enter a mission.
  • Social and progression-focused: The lobby and rank screens imply a repeat-play loop built around small squads and escalating criminal prestige — classic live-service scaffolding with a period twist.
  • World as spectacle: The “Downtown” card and blurred hub background hint that Avalanche wanted the city itself to be character — a neon, nocturnal playground for smuggling runs and car chases.

The broader context: cancellations and industry shifts

The Contraband cancellation didn’t happen in isolation. Xbox’s 2024–2025 restructuring led to several high-profile project cancellations and studio reshuffles. That environment makes it harder for ambitious, risky new IPs to survive long, especially online-first projects that require long-term investment. The leaked UI images now act as artifacts from a project that represented both creative ambition and commercial uncertainty. (gamesradar.com)

A few caveats about leaked images

  • Early art and UI aren’t the same as final features. Design often changes through production; menus and rank names could have evolved had development continued.
  • Some visuals may be placeholders. MP1st and other outlets have noted that some character art seen in the images might have been reused or sourced from other portfolios, which complicates claims about final in-game character designs. Treat these images as a snapshot of direction, not a blueprint for the shipped game. (mp1st.com)

What fans and designers can take away

  • Design sells concept. Contraband’s leaked UI is a reminder that a strong, coherent UI and visual identity can make a title feel real even without playtests or trailers.
  • Cancellation doesn’t erase craft. The work of designers, artists and UX specialists survives in portfolios, lessons and — sometimes — community imagination.
  • Live-service projects need long-term commitment. The images show the plan for engagement loops and progression; without the deep pockets and patience required by the model, even interesting concepts risk being shelved.

My take

These screenshots are bittersweet: exciting because they show a team pursuing a distinct, stylish identity for a co-op crime title, and sad because they probably represent one of the last glimpses into a project that won’t reach players. For the industry, the moment underscores how creative ambition and corporate risk assessment collide — and how the cultural artifacts of cancelled projects can still inspire fans and designers alike.

Sources




Related update: We recently published an article that expands on this topic: read the latest post.


Related update: We recently published an article that expands on this topic: read the latest post.


Related update: We recently published an article that expands on this topic: read the latest post.

Nine Sols: Discovering Its Hidden Game | Analysis by Brian Moineau

Nine Sols: Unveiling the Hidden Game Within

Have you ever stumbled upon a hidden gem in a video game that left you wondering just how deep the rabbit hole goes? Well, recent discoveries about *Nine Sols* have gamers buzzing with excitement, and for good reason. A recent alternate reality game (ARG) has revealed that this vibrant title is concealing an entirely new game within its pixelated universe. But the big question is: why? Let’s dive into this intriguing mystery.

What is Nine Sols?

*Nine Sols* is an indie game that has garnered attention for its stunning visuals and engaging gameplay, drawing players into a fantastical world inspired by Asian folklore. Set in a beautifully crafted landscape, players navigate through a mix of action and adventure, battling foes and uncovering the rich lore of the game.

However, it’s not just the narrative and aesthetic that have captivated players; it’s what lies beneath the surface that’s got everyone talking. Recently, an ARG led to the discovery of a hidden game embedded within *Nine Sols*. Players have been piecing together clues scattered throughout their gameplay, leading to the exciting revelation.

The ARG and the Discovery

ARGs are designed to blur the lines between the game world and reality, engaging players in a quest that extends beyond the screen. In the case of *Nine Sols*, players uncovered clues that hinted at a second game lurking within the original. This kind of discovery is both thrilling and perplexing. What could the developers be planning? Is this hidden game a teaser for future content, or is it a standalone experience?

While the specifics of this hidden game remain shrouded in mystery, the community is buzzing with theories. Some speculate that this could be a promotional strategy, while others believe it’s a unique storytelling device meant to immerse players even further into the *Nine Sols* universe.

Key Takeaways

Hidden Game Discovery: *Nine Sols* contains a completely hidden game, unveiled through a recent ARG that has players on a quest for clues. – Community Engagement: The mystery surrounding the hidden game has sparked a vibrant conversation within the gaming community, with players sharing theories and discoveries. – Potential for Future Content: The existence of this hidden game raises questions about the developers’ intentions—could this be a sneak peek at what’s to come? – Blurring Reality and Game: The use of ARGs in gaming continues to grow, offering players an immersive experience that transcends traditional gameplay. – A New Layer of Storytelling: The discovery enhances the narrative depth of *Nine Sols*, inviting players to think critically about their gaming experiences.

Conclusion: The Mystery Continues

As the gaming community delves deeper into the secrets of *Nine Sols*, one thing is clear: the hidden game adds a layer of intrigue that enriches the overall experience. Whether this is a clever marketing ploy or a genuine endeavor to enhance storytelling, it has certainly succeeded in capturing our attention.

For now, we’ll have to keep our eyes peeled for more clues and updates. Who knows what other surprises *Nine Sols* might have in store?

Sources

– Rock Paper Shotgun. [Is Nine Sols currently hiding an entirely new game within itself? Yes, but I don’t know why yet](https://www.rockpapershotgun.com/nine-sols-hidden-game).

By keeping the tone conversational and engaging, this blog post invites readers into the mysteries of *Nine Sols* while optimizing for relevant keywords related to gaming and discovery. Making it scannable with headings and bullet points ensures that it’s easy to digest, keeping readers hooked until the very end.




Related update: We recently published an article that expands on this topic: read the latest post.


Related update: We recently published an article that expands on this topic: read the latest post.

Hollow Knight: Silksong: Crests Guide – All Crest Locations & Effects – Nintendo Life | Analysis by Brian Moineau

Hollow Knight: Silksong: Crests Guide - All Crest Locations & Effects - Nintendo Life | Analysis by Brian Moineau

Crest is Best: Navigating the Enchanting World of Hollow Knight: Silksong

Welcome, fellow adventurers and gaming enthusiasts, to a whimsical journey through the intricate and captivating landscape of Hollow Knight: Silksong. Today, we delve into the mysterious realm of Crests. In this beautifully crafted sequel by Team Cherry, Crests are more than mere collectibles. They are keys to enhancing your character, Hornet, with unique abilities and effects that can turn the tide of battle in the mesmerizing world of Pharloom.

A Symphony of Crests

For those uninitiated with the entrancing universe of Hollow Knight, allow me to set the stage. Much like the original Hollow Knight, Silksong presents a Metroidvania-style adventure where exploration, skill, and strategy blend seamlessly. Crests in Silksong function similarly to the Charms in the original game, offering players a plethora of enhancements that cater to different playstyles. Whether you're a defensive strategist, a swift attacker, or a balanced adventurer, there's a Crest to suit your needs.

Exploration: A Nod to Classic Adventures

One cannot help but draw parallels between the exploration and discovery of Crests in Silksong and the thrill of finding power-ups in classic games like Super Metroid or The Legend of Zelda. The sense of wonder as you uncover hidden paths and stumble upon these powerful items is a testament to the game's design prowess. It's a reminder that in an age of hyper-realistic graphics and vast open worlds, the joy of discovery remains a timeless experience.

Crests and Their Real-World Counterparts

Interestingly, the concept of Crests as enhancements and status symbols finds echoes beyond the gaming world. Consider the heraldic crests of medieval Europe, which were not just decorative but symbolic of family lineage and individual achievements. Similarly, in today's digital age, badges and achievements on platforms like Xbox and PlayStation Network serve as modern-day crests, showcasing a player's journey and accomplishments.

A Broader Perspective: Crests in Current Events

The idea of enhancing oneself through Crests also resonates with recent discussions in technology and self-improvement. Take, for example, the wearable tech industry, which is booming with devices like fitness trackers and smartwatches. These gadgets, much like Crests, offer users the ability to augment their daily lives, providing insights and enhancements to personal health and productivity.

Final Thoughts: The Magic of Crests in Silksong

As we eagerly await the release of Hollow Knight: Silksong, the anticipation surrounding Crests and their impact on gameplay is palpable. They promise to add layers of depth and strategy, inviting players to tailor their experience and immerse themselves fully in Hornet's quest. In a world where gaming often mirrors real life, Crests serve as a delightful reminder of the endless possibilities that await when we embrace the spirit of exploration and enhancement.

So, whether you're a seasoned gamer or someone new to the enchanting world of Hollow Knight, remember: Crest is best. The journey is yours to shape, each discovery a step towards crafting your own unique adventure.

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“This Might Be A Very Controversial Take”: Oblivion Remastered Players Don’t Miss A Key Mechanic From Skyrim And Want It Changed For The Elder Scrolls 6 – TheGamer | Analysis by Brian Moineau

"This Might Be A Very Controversial Take": Oblivion Remastered Players Don't Miss A Key Mechanic From Skyrim And Want It Changed For The Elder Scrolls 6 - TheGamer | Analysis by Brian Moineau

The Great Elder Scrolls Debate: Is Oblivion Really Better Than Skyrim?


Ah, the age-old debate that keeps Elder Scrolls fans up at night: "Oblivion is better than Skyrim." It's a bold claim that sparks heated discussions across forums, social media, and gaming circles. But before we dive into the nitty-gritty, let's take a step back and appreciate the beauty of this debate. It's not just about which game is better; it's a celebration of what makes each game unique and beloved by its fans.

The Mechanics of Nostalgia


Recently, TheGamer published an article highlighting a controversial take among players of Oblivion Remastered. Some fans don't miss a key mechanic from Skyrim and are advocating for changes in the upcoming Elder Scrolls 6. This sentiment underscores a broader discussion: how nostalgia and evolving gameplay mechanics shape our preferences.

Oblivion, released in 2006, was a marvel of its time, offering an open-world experience that was both groundbreaking and immersive. Its mechanics, while dated by today's standards, are fondly remembered by fans who appreciate the depth and complexity they brought to the game. On the other hand, Skyrim, released in 2011, streamlined many of these mechanics, making the game more accessible to a broader audience.

Evolution of Gameplay


The evolution of gameplay mechanics is not unique to the Elder Scrolls series. Consider how the Legend of Zelda series has evolved. "Breath of the Wild" revolutionized the franchise by introducing a vast, open world with a non-linear approach to gameplay. This shift was both praised for its innovation and critiqued by purists who missed the structured dungeon-crawling of earlier titles.

Similarly, the debate between Oblivion and Skyrim often boils down to a matter of personal preference. Do you prefer the rich, text-heavy quests and intricate skill systems of Oblivion, or do you enjoy the streamlined, visually stunning, and mod-friendly world of Skyrim?

A Reflection of Broader Trends


This debate also mirrors broader trends in the world. Take, for example, the ongoing discussions in the film industry about practical effects versus CGI. Just as some cinephiles long for the tangible effects of classic films, some gamers yearn for the complex mechanics of older games. It's a testament to how technology and art continuously evolve, sparking debates that reflect our diverse tastes and values.

The Future of Elder Scrolls


As we look forward to Elder Scrolls 6, the question remains: which mechanics will Bethesda choose to incorporate? Will they honor the complexity of Oblivion or continue the streamlined approach of Skyrim? Perhaps they'll strike a balance, offering something that pleases both camps.

In the end, the debate between Oblivion and Skyrim is less about finding a definitive answer and more about celebrating the diversity of gaming experiences. It's a reminder that our preferences are as varied as the worlds we explore in these games.

Final Thoughts


As technology continues to push the boundaries of what's possible, it's exciting to think about where the Elder Scrolls series will go next. Whether you're team Oblivion or team Skyrim, one thing is certain: the journey is what truly matters. So, let's keep the discussion going, celebrate the games we love, and look forward to the adventures that await us in Elder Scrolls 6.

Happy gaming!

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Oblivion Remastered Players Realize They Made a Huge Mistake (But You Can Still Fix It) – ComicBook.com | Analysis by Brian Moineau

Oblivion Remastered Players Realize They Made a Huge Mistake (But You Can Still Fix It) - ComicBook.com | Analysis by Brian Moineau

Title: Navigating the Pitfalls of Oblivion Remastered: A Lighthearted Guide to Avoiding Early Game Missteps

In the whimsical realm of Tamriel, where sprawling landscapes and intricate lore beckon adventurers, a new chapter unfolds with "Oblivion Remastered." But as many eager players have discovered, even the most seasoned warriors can stumble right out of the gate. Indeed, there's a common early game mistake that's been leaving players scratching their heads and frantically searching for a solution. But fear not, fellow adventurers, for where there is a problem, there is also a way forward.

Imagine this: You've just stepped foot into the vibrant world of Oblivion Remastered, your heart filled with the promise of epic quests and glorious battles. As you navigate the lush greenery and ancient ruins, you're eager to collect every shiny trinket that crosses your path. But, alas, amid the excitement, you make a seemingly minor oversight—you ditch a crucial item early on, unintentionally setting your journey on a more challenging path. It's a bit like accidentally leaving your house keys on the kitchen counter before heading out for a weekend getaway—frustrating, but not insurmountable.

This predicament isn't unique to Oblivion veterans or new players alone. It mirrors a classic gaming trope where, in the excitement of exploration, pivotal decisions are made under the veil of inexperience or haste. Remember the early days of Skyrim when players would accidentally sell their Dragon Priest Masks, only to realize their importance much later? Or the infamous Mass Effect 2 save file mishaps that left players without their beloved Commander Shepard in the sequel? Gaming history is rich with these cautionary tales.

The beauty of Oblivion Remastered lies in its ability to adapt and respond to player choices, even when those choices lead to unintended consequences. The developers have thoughtfully integrated a way to rectify this early game blunder. So, if you've inadvertently parted ways with this all-important item, take heart—there's a path to redemption. Much like in life, where we often find ways to correct our missteps, the game offers a mechanism to reclaim what was lost and continue your adventure with renewed vigor.

This concept of rectification and learning from mistakes isn't just confined to the digital realms. It resonates with broader themes in our world today. Consider the ongoing advancements in technology, where every misstep is an opportunity for innovation and improvement. In the world of tech, the iterative process is key, as seen in the rapid developments of AI technologies and sustainable energy solutions.

In conclusion, while the allure of Oblivion Remastered may lead some to stumble initially, it also provides a valuable lesson in resilience and adaptability. Embrace the quirks and challenges of your adventures, knowing that every mistake is just another step towards mastering the game—and maybe even gaining some wisdom that transcends the screen. So, onward, brave adventurer! The world of Tamriel awaits, and with it, the limitless potential for epic tales and triumphant recoveries.

Happy questing, and may your path be ever illuminated by the light of newfound knowledge!

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2XKO to launch with a surprisingly small roster count of characters – EventHubs | Analysis by Brian Moineau

2XKO to launch with a surprisingly small roster count of characters - EventHubs | Analysis by Brian Moineau

Title: "2XKO: A Lean Start with a Knockout Punch"

In the ever-evolving landscape of video games, it's not uncommon for fans to have high expectations, especially when it involves a beloved franchise like League of Legends. With a whopping roster of 170 champions, the universe is ripe for exploration in various gaming formats. So, when the news broke on EventHubs that the upcoming fighting game spinoff, 2XKO, is launching with a surprisingly small roster, it raised a few eyebrows and sparked conversations across the gaming community.

The Big Surprise: Quality Over Quantity

It's easy to assume that a game based on League of Legends would launch with an extensive lineup of characters. After all, the more, the merrier, right? However, the developers of 2XKO seem to be taking a page out of the Super Smash Bros. book, focusing on delivering a polished and balanced experience, albeit with fewer characters initially. This approach isn't new; look at how Overwatch revolutionized team-based shooters with a relatively small but diverse set of heroes upon its release. It’s a classic case of quality over quantity, ensuring each character is unique and deeply integrated with the game mechanics.

A Nod to Tradition

Interestingly, this decision to start small is reminiscent of how traditional fighting games have evolved. Street Fighter II, one of the most iconic fighters in history, started with a mere eight characters. Yet, it remains a beloved staple in the genre. By introducing a smaller roster, 2XKO might be aiming to create a similar legacy, allowing players to master each character's nuances and strategies deeply.

Connecting the Dots: A Trend in the Industry?

The gaming industry has seen a trend towards more curated, smaller-scale experiences that prioritize player engagement and content depth over sheer volume. Take the recent resurgence of indie games, for instance. Titles like Hades and Celeste have captivated audiences worldwide not because of their vast content but due to their finely-tuned gameplay and storytelling. Similarly, 2XKO's approach could be seen as part of this broader movement towards delivering focused, high-quality gaming experiences.

Beyond Gaming: Less is More

This "less is more" philosophy isn't confined to the gaming world. In technology, companies like Apple have adopted minimalist design principles, emphasizing user experience over feature bloat. Even in entertainment, series like "The Queen's Gambit" have shown that a concise, well-executed narrative can leave a lasting impact.

Final Thoughts: A Calculated Gamble

While some fans might be disappointed by the small initial roster, it's essential to view 2XKO's launch as a calculated gamble. By starting with a lean lineup, the developers have more room to grow and refine the game post-launch, ensuring that each new character adds meaningful value. It’s a strategy that could ultimately lead to a richer, more enduring gaming experience.

So, let's embrace this unexpected twist in the League of Legends universe. After all, in a world where bigger often means better, sometimes it's the little things that pack the most powerful punch.

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