Copen Speedruns Into Gunvolt 3 CONNECT iX | Analysis by Brian Moineau

A surprise speedrun: Copen zips into Azure Striker Gunvolt 3 with CONNECT iX

There’s a small, electrifying update buzzing through the Gunvolt community this week: Inti Creates has pushed a free update to Azure Striker Gunvolt Trilogy Enhanced that injects a fresh, high-octane mode into Azure Striker Gunvolt 3. Called “CONNECT iX,” it hands players control of Copen — the rival-turned-standout from the Luminous Avenger iX subseries — and turns Gunvolt 3 into a compact speedrun playground built for chaining movement, scoring, and personal bests.

Why this matters beyond a new costume

On paper, it’s a single new mode. In practice, CONNECT iX does a lot of heavy lifting:

  • It bridges two branches of Inti Creates’ action catalog (the main Gunvolt numbered series and the iX spin-offs) in a playable, mechanical way.
  • It reframes Gunvolt 3’s stages as speedrun courses, highlighting movement tech and risk/reward scoring rather than long-form story progression.
  • It gives fans of Copen — and players who like fast, precise platform-action — a distilled, replayable challenge without needing to jump to a different game.

If you’ve played any Gunvolt title, you know the series is about rhythm: dash, lock, chain, and keep momentum. CONNECT iX takes that rhythm and accelerates it.

What CONNECT iX actually does

Based on the patch notes and coverage:

  • CONNECT iX is a “Speedrun” mode added to Azure Striker Gunvolt 3 (accessible from the main menu).
  • You play as Copen from Luminous Avenger iX 2 across five stages and bosses, aiming for the highest score and fastest time. (gematsu.com)
  • Gameplay highlights:
    • Bullit Dash mobility lets Copen zip through the air and lock onto enemies rapidly.
    • Access to the seven EX Weapons (Lola’s special equipment) from iX 2 enables different strategies and loadouts.
    • An Overdrive mechanic triggers when Kudos (score) is high enough, powering Copen up and invoking Lola’s support via song. (gematsu.com)

These changes make CONNECT iX feel like a curated best-of: short runs, explosive movement, and a focus on optimizing routes and weapon use. It’s competitive-friendly without being punishing to newcomers who want to experiment.

A bit of context: where CONNECT iX fits in the trilogy

Azure Striker Gunvolt Trilogy Enhanced launched as a bundled, polished package of the three main Gunvolt games (Gunvolt 1, 2, and 3) with added quality-of-life, music, and library content — released digitally for Nintendo Switch and PS5 on July 24, 2025 (with PC presence via storefronts like Steam). This update continues the “Enhanced” ambition: keep the trilogy current, add modes that broaden playstyles, and reward fans with new reasons to return to familiar stages. (nintendolife.com)

Inti Creates has a history of cross-pollination between its franchises (guest characters, crossover tracks, spin-offs). CONNECT iX is a neat design move: rather than just dropping Copen in as a palette swap, the mode adapts his iX toolkit and movement into a distinct scoring loop inside Gunvolt 3.

How players and speedrunners might react

  • Casual players: A fun, bite-sized diversion. Five-stage runs = quick sessions, perfect for practicing movement and learning Copen’s feel without committing to a full campaign.
  • Completionists: New leaderboards and high-score chasing will add another layer to platinuming or completion runs.
  • Speedrunners: CONNECT iX’s short-run structure is tailor-made for route optimization and leaderboard competition. Expect communities to form new categories or integrate these runs into existing Gunvolt speedrun sets.

Because the mode leans on iX-specific tools (Bullit Dash, EX Weapons, Overdrive), mastering it will also teach transferable skills for other iX-related content and fan-made challenges.

What this update says about Inti Creates’ approach

  • Iterative value: Inti Creates continues to support the Trilogy Enhanced edition post-launch, not just with balance tweaks but with meaningful content that changes how the games are played.
  • Franchise cohesion: Bringing Copen into Gunvolt 3 winks at long-term fans while remaining approachable to newcomers.
  • Community-first design: Short, score-driven modes encourage replayability and social competition, which helps sustain interest long after the initial release window.

Quick takeaways

  • CONNECT iX is a free speedrun mode in Azure Striker Gunvolt 3 that makes Copen playable across five fast stages. (gematsu.com)
  • The mode emphasizes aerial mobility (Bullit Dash), EX Weapon variety, and an Overdrive scoring mechanic tied to Kudos. (gematsu.com)
  • It’s a smart crossover that rewards both casual replay and competitive speedrunning, while reinforcing the Trilogy Enhanced package as a living product. (nintendolife.com)

My take

CONNECT iX is the kind of update that tells you a studio understands its audience: it’s quick to pick up, mechanically deep, and gives players a reason to reconvene around leaderboards and clips. It doesn’t rewrite the series’ identity, but it sharpens one of its most appealing facets — fluid, expressive movement — and packages that into a mode that’s both streamable and addictive. For anyone who loves action games where graceful movement meets scoring optimization, this is exactly the sort of bite-sized content that keeps a trilogy feeling fresh.

Sources




Related update: We recently published an article that expands on this topic: read the latest post.


Related update: We recently published an article that expands on this topic: read the latest post.


Related update: We recently published an article that expands on this topic: read the latest post.

Hotel Guests Only: Animal Crossing’s | Analysis by Brian Moineau

Hotel guests, not new neighbors: why the Animal Crossing 3.0 Resort is bittersweet

The first time I checked into Kapp’n’s Resort Hotel, I squealed when an old favorite — a villager who used to live on my island years ago — wandered past the pier and sighed about missing “the old place.” For a second, I dared to hope: could this be the moment my dream villager would finally move back in? Spoiler: no. The new hotel is joyful, adorable, and full of little stories… but it won’t let those guests unpack for good.

The 3.0 update for Animal Crossing: New Horizons added a lot of shiny stuff — a Resort Hotel where you design themed rooms, new souvenirs, island cleanup services, and Slumber Islands. One of the update’s most lovable hooks is the hotel’s ability to bring huge variety to your island for short visits: up to eight rooms, lots of possible villagers (including former residents), and charming interactions. But there’s a catch that’s left many players deflated: hotel guests are strictly temporary tourists and cannot be invited to permanently move to your island like campers or expedition encounters can. (tech.yahoo.com)

What's happening (and why people are bummed)

  • The resort unlocks once your island hits a certain threshold and Kapp’n and family appear — then you can decorate rooms, earn hotel tickets, and attract visitors. It’s a delightful new loop of creativity and rewards. (gamesradar.com)
  • Guests will roam your island, take part in Group Stretching, buy souvenirs, and even reminisce if they used to live with you. Those nostalgic lines make the limitation sting more. (tech.yahoo.com)
  • Unlike visitors from the Campsite or Island Excursions — who can be persuaded to move in if conditions are right — hotel tourists check in and check out on Nintendo’s schedule. There’s currently no mechanic to make a hotel guest become a resident. (tech.yahoo.com)
  • The result: the hotel is a fantastic way to sample the game's enormous villager roster, but it’s not a shortcut to filling an empty plot with a long‑wanted dreamie.

Why Nintendo might have made this choice

We don’t have an official line that spells out the full technical reasoning, but a few sensible possibilities emerge from how the game handles NPC roles:

  • Role separation: hotel tourists likely use a different NPC state and dialogue tree than moveable villagers. Letting them switch roles mid-visit could create dialogue, AI, or save‑data complexity. (vice.com)
  • Design intention: the hotel is built around short, colorful interactions and collectible souvenirs; making it a recruitment channel might undermine those design goals or the balance of other recruitment systems.
  • Stability and save-data safety: other updates have addressed tricky bugs around villagers moving in or plots left sold; Nintendo historically errs on the side of caution with permanent changes to resident status. (en-americas-support.nintendo.com)

What players are saying

The fan reaction is a mixed stew of delight and disappointment:

  • Many players love the hotel’s atmosphere, the design opportunities, and how lively it makes islands feel. Decorating rooms and watching a full set of guests mingle is pure vibe. (gamesradar.com)
  • Others feel frustrated because the hotel is the most efficient way yet to encounter lots of different villagers at once; not being able to convert that into a permanent recruit feels like a missed chance. Social posts and comment threads lean into the yearning — especially when a beloved ex-resident shows up and can’t stay. (tech.yahoo.com)

Practical tips if you want a specific villager

  • Use the hotel to scout: if you spot your dream villager at the hotel, pay attention to their house style, voice lines, and general vibe so you know what to expect when they appear elsewhere. (tech.yahoo.com)
  • Keep using Campsite and Island Excursions: those remain the reliable recruitment paths for permanent moves. If you have amiibo cards, campsite invites are still a way to bring particular villagers back for good. (gamefaqs.gamespot.com)
  • Stockpile Nook Miles and tickets: more excursions and hotel visits give you more chances to encounter your dream villager through the methods that allow moving in.

A few bright sides

  • The hotel is genuinely delightful for island roleplay, photography, and giving your island new energy.
  • It’s a great way to re‑meet villagers you haven’t seen in years and to collect new souvenir items tied to decor themes.
  • Nintendo has a history of refining mechanics post‑launch, so the community’s feedback could influence future updates. (gamesradar.com)

My take

The Resort Hotel is one of those updates that makes New Horizons feel alive in a fresh way: more faces, more micro‑stories, more scenic chaos. But the inability to recruit tourists into permanent residents is an understandable design decision and yet a bit of a heartache for collectors and sentimental players. For now, treat the hotel as a joyful preview space — a place to fall in love with villagers all over again, then go dig them up the old-fashioned way when you want them home.

Final thoughts

Players will keep sharing screenshots of wistful villagers walking past windmills and beaches, and that emotional pull is a feature, not a bug. The hotel deepens the game's social texture even if it doesn't hand you a new neighbor on a silver platter. If enough players yearn for a bridge between vacationer and resident, Nintendo has shown it will listen — and New Horizons' post‑launch life has taught us that small wishes can become big updates.

Sources




Related update: We recently published an article that expands on this topic: read the latest post.


Related update: We recently published an article that expands on this topic: read the latest post.


Related update: We recently published an article that expands on this topic: read the latest post.


Related update: We recently published an article that expands on this topic: read the latest post.