Why FF Remakes Could Need 4–5 Parts | Analysis by Brian Moineau

TL;DR

  • If Square Enix rebuilt Final Fantasy VI, VIII, or IX at Final Fantasy VII Remake’s 2020–2027 production scale, a like-for-like scope would likely require 4–5 parts by the observed 3.5-year cadence between entries; see the math below using the 2020 Remake and 2024 Rebirth dates. [1][3]
  • Square Enix’s May 2024 management policy emphasized a multiplatform-first posture after underperforming launches and “content abandonment” write-downs, which makes decade-long, multi-part bets harder to justify without clear ROI or platform guarantees. [2]
  • A smarter path than “FF6 Remake Part I” is a scope‑focused template—HD‑2D‑scale reinterpretations, curated 3D setpieces, and modern UX—modeled on 2024’s Dragon Quest III HD‑2D release, while Creative Business Unit I wraps the Remake trilogy and reallocates senior leadership to the next mainline FF. [6]

What the source said

On June 16, 2022, Square Enix used the Final Fantasy VII 25th Anniversary stream to confirm the Remake project as three parts—Remake (2020), Rebirth (2024), and an un‑titled third entry—establishing the trilogy structure and team continuity under director Naoki Hamaguchi. [4]

On February 29, 2024, Square Enix shipped Final Fantasy VII Rebirth on PS5, reinforcing that the project’s fidelity targets—full performance capture, open‑area traversal, and orchestral score—push each entry into “major release” territory rather than remaster scale. [3]

On May 13, 2024, Square Enix told investors it would pursue a multiplatform strategy and tighten greenlighting after recognizing impairment losses tied to projects that missed expectations, a policy that directly affects how a four‑ or five‑part remake saga would be evaluated. [2]

Why it matters

Multi‑part remakes translate into multi‑year capital commitments: FFVII Remake hit on April 10, 2020, and Rebirth arrived on February 29, 2024, a 3.9‑year gap that implies large‑team burn rates sustained over half a decade per two entries. [1][3]

Square Enix’s May 2024 reset—consolidating development, revising platform strategy, and booking extraordinary losses—signals sharper hurdle rates for greenlighting any remake that could sprawl across an entire console generation (PS5/Xbox Series era) and into the next. [2]

For players, four–five installments mean narrative fragmentation across 10–14 years; that’s multiple hardware transitions, shifting OS SDKs, and the real risk that Part 1 players (2020) don’t persist through Part 4 or Part 5 a decade later. [1][3]

Original analysis

Final Fantasy remakes are colliding with three hard constraints: scope, cadence, and platform breadth. Here’s the concrete read, with math, a 2×2, a historical analogue, and stakeholder stakes.

  1. Back‑of‑envelope timeline math using shipped dates
  • Known ship dates:
    • Final Fantasy VII Remake: April 10, 2020. [1]
    • Final Fantasy VII Rebirth: February 29, 2024. [3]
  • Measured interval: 2020‑04‑10 to 2024‑02‑29 ≈ 3 years 10 months (about 3.9 years). Average cadence target for a third entry that shortens a bit with asset reuse is ~3.0–3.5 years in practice; call 3.5 years the working figure anchored on observable history. [1][3]
  • If a hypothetical FF6 project truly needed 4 parts at that scope, the span from Part 1 to Part 4 equals three intervals: 3 × 3.5 ≈ 10.5 years; 5 parts equals four intervals: 4 × 3.5 ≈ 14 years. That horizon exceeds a typical console generation (7–8 years) and approaches two, stressing team continuity and audience retention.
  1. A 2×2 for FF remakes: Ambition vs. Cadence
  • High Ambition / Fast Cadence: Physics bites; scope creep and slippage multiply.
  • High Ambition / Slow Cadence: FF6‑at‑FF7R fidelity in 4–5 parts; you invite platform churn, decade‑long waits, and marketing fatigue.
  • Low Ambition / Fast Cadence: HD‑2D‑scale reinterpretations, selective 3D setpieces, modern UI/UX, and targeted spectacle; healthier margins and faster shipping, proven by Dragon Quest III HD‑2D’s 2024 execution. [6]
  • Low Ambition / Slow Cadence: Lowest reward; highest boredom.

Square Enix’s 2024 policy shift away from platform bets that over‑constrain revenue makes the High Ambition / Slow Cadence quadrant the riskiest for a remake slate. [2]

  1. Historical analogue: episodic gravity wells
    Valve’s Half‑Life 2 plan shipped Episode One on June 1, 2006, and Episode Two on October 10, 2007, then stalled; the promised Episode Three never arrived, and the brand hibernated until 2020’s Half‑Life: Alyx. The lesson: episodic roadmaps that outlive toolchains, teams, and platforms collapse under their own gravity. A four‑ or five‑part FF6 at AAA scale risks the same dynamic. [5]

  2. Named‑stakeholder breakdown—who wins, who sweats

  • Creative Business Unit I (Tokyo): Wrapping the FF7 trilogy at high quality by ~2027 and moving Naoki Hamaguchi to the next mainline FF preserves leadership momentum and avoids a 10–14 year treadmill. [3][4]
  • Square Enix Holdings (Tokyo): After May 2024 impairments, finance prefers shorter cycle times, clearer LTV, and multiplatform reach; four‑ or five‑part megaprojects tie up QA, localization, and marketing capacity across a decade. [2]
  • Platform holders (Sony/Microsoft): Timed exclusivity can juice 12–24‑month windows, but Square Enix’s 2024 stance reduces single‑platform lock‑ins, shifting negotiations toward marketing beats and content bundles rather than multi‑year content silos. [2]
  • Team Asano (HD‑2D group): Proven pipelines on Octopath Traveler (2018/2020) and Dragon Quest III HD‑2D (2024) let Square Enix slot mid‑scope remakes on 18–30‑month cadences without starving flagship teams. [6]
  1. Contrarian read: accept “fragmentation,” design for it
    Design a four‑part FF6 but price and package like TV seasons: shorter entries (~20–25 hours), annual cadence, and shared tech across PS5/Xbox/PC; if and only if Square Enix matches a sports‑game‑style ship rhythm (e.g., Q4 every year) and locks a five‑year vendor plan for QA and localization, the “episodic gravity” penalty shrinks. The catch is sustaining a one‑year interval at high fidelity, which Square Enix has not demonstrated on console RPGs since the PS2 era.

What others are missing

The underrated cost driver is the test and localization matrix scale: FFVII Remake Intergrade’s PC page lists 13 interface/subtitle languages (with full audio in 2), and a three‑platform launch multiplies base text QA to at least 39 configuration paths before DLC, patches, and region‑specific SKUs get added. Multiply that across four entries and you inflate QA hours, VO continuity contracts, and patch certification runs by low‑six figures per entry, which erodes margins even if development headcount stays flat. [7]

What to watch next

  1. By March 31, 2027, Square Enix’s annual report will formalize a multiplatform KPI (e.g., share of new launches shipping day‑and‑date on ≥2 console ecosystems plus PC), reflecting the May 2024 strategy. This is falsifiable via the FY2026 or FY2027 investor materials. [2]

  2. By December 31, 2026, Square Enix will announce at least one “HD‑2D‑scale” remake of a 3D‑era Square or Enix RPG (1995–2002 vintage) under a Team Asano production banner, with a target ship window within 18 months of reveal. This is falsifiable via a Nintendo Direct, TGS stage, or Square Enix Presents. [6]

  3. By June 30, 2027, the third FFVII Remake entry will have its platforms named publicly, and the announcement will include at least two of PS5, Xbox Series X|S, and PC day‑and‑date, aligning with the 2024 multiplatform strategy. This is falsifiable via official trailers or platform blogs. [2][4]

Sources

[1] PlayStation Blog — “Final Fantasy VII Remake launches April 10, 2020” — contributes: authoritative ship date for Part 1 used in cadence math.

[2] Square Enix Holdings IR (May 2024) — FY2023/2024 results briefing and management policy — contributes: multiplatform‑first strategy, restructuring, and impairment context for greenlighting.

[3] Square Enix — “Final Fantasy VII Rebirth launches February 29, 2024” — contributes: authoritative ship date for Part 2 used in cadence math.

[4] Gematsu (June 2022) — Coverage of FFVII 25th Anniversary stream confirming a three‑part Remake project — contributes: trilogy structure and leadership continuity context.

[5] Steam (store.steampowered.com) — Half‑Life 2: Episode One (2006‑06‑01) and Episode Two (2007‑10‑10) release pages — contributes: episodic cadence and stall analogue with dated entries.

[6] Square Enix — Dragon Quest III HD‑2D (2024) official materials — contributes: concrete example of a scope‑managed remake template shipping in 2024.

[7] Steam — Final Fantasy VII Remake Intergrade PC store page — contributes: language support list used to quantify base QA and localization matrix size.




Related update: We recently published an article that expands on this topic: read the latest post.

Classic Creamy Coleslaw | Made by Meaghan Moineau

So there I was, standing in my kitchen on a Tuesday evening, staring at the lovely head of purple cabbage I had impulsively bought over the weekend. It was one of those days when you feel like the fridge is a puzzle, and you’re just not sure how all the pieces fit together. The pantry was looking sparse, and there was a definite need for a dinner side that wasn’t just steamed broccoli…again. Enter: Classic Creamy Coleslaw. This recipe is a lifesaver because it’s one of those dishes that hits the mark every time — creamy, tangy, and just the right amount of crunch to elevate any meal. Plus, it’s quick to whip up and, let’s be honest, who doesn’t love a dish that lets the veggies do all the colorful talking?

Jump to Recipe

What You’ll Need

The beauty of this coleslaw is its simplicity. Chances are you already have most of these hanging out in your kitchen — if not, they’re easy grabs during your next grocery run.

  • Red cabbage
  • Green cabbage
  • Carrot
  • Onion
  • Apple cider vinegar
  • Mayonnaise
  • Dijon mustard
  • Caraway seeds
  • Sugar
  • Sea salt
  • Several grinds of black pepper

How to Make Classic Creamy Coleslaw

  1. Start by grabbing your trusty mandoline or a really sharp knife. You’re going to slice up the red and green cabbage, carrot, and onion paper-thin. Think of it as a meditation exercise — there’s something satisfying about seeing those vibrant veggies pile up in a bowl.
  2. In a separate small bowl, combine the apple cider vinegar, mayonnaise, Dijon mustard, caraway seeds, sugar, sea salt, and black pepper. Stir everything together until smooth; the sugar and salt should be fully dissolved so the dressing is creamy without any gritty bits.
  3. Toss your sliced veggies with the dressing in a medium-sized bowl. Make sure every slice gets a good coating. It’s like wrapping each piece in a creamy hug. Once everything is well-mixed, you can serve it right away or let it chill for a bit in the fridge to let those flavors meld together even more.

Cook’s Notes

This coleslaw is as forgiving as it is delicious. If you find the cabbage a bit stiff, letting the coleslaw sit in the fridge for an hour will soften it up just right. It’s perfect for making ahead — you can prepare the veggies and dressing separately and toss them together when you’re ready to serve. Leftovers hold up well for a couple of days in the fridge, but you might notice it gets a bit watery. Just give it a quick toss, and it’s as good as new. Be careful with the amount of salt; remember, you can always add more, but once it’s in, there’s no going back!

Make It Your Own

  • Herb it Up: Add a handful of chopped fresh parsley or dill for a herbal twist.
  • Go Nutty: Toss in some toasted sunflower seeds or slivered almonds for added crunch and nuttiness.
  • Tropical Vibes: Swap the carrot with shredded pineapple for a sweet, tropical flavor.
  • Spicy Kick: Add a teaspoon of sriracha or a pinch of cayenne to the dressing for some heat.

If you give this classic creamy coleslaw a try, I’d love to hear how it turns out for you — drop a comment or tag me on social! Your kitchen wins and tweaks are what make cooking such a fun adventure. Enjoy the crunch!

Related update: Classic Creamy Coleslaw

Oreo Cookies & Cream No-Bake Cheesecake | Made by Meaghan Moineau

Okay, picture this: it’s a Friday night, and you’ve got a serious craving for something sweet and indulgent. But here’s the catch — it’s been a long week and the idea of turning on the oven feels like too much. Enter the Oreo Cookies & Cream No-Bake Cheesecake. This little beauty is so ridiculously easy (I promise, you can make it in your sleep), and yet it feels like a decadent treat you’d reserve for special occasions. It’s creamy, rich, and loaded with cookies — what more could you want? Plus, no oven means you can keep your kitchen cool and still get your cheesecake fix. Ready to dive into this creamy dream? Let’s go!

Jump to Recipe

What You’ll Need

The ingredients for this cheesecake are as simple as they come, and chances are you already have most of them in your pantry. Seriously, this is as close to a pantry party as it gets!

  • Oreo cookies
  • Cream cheese
  • Heavy cream
  • Lemon juice
  • Salt
  • Sugar
  • Vanilla powder

How to Make Oreo Cookies & Cream No-Bake Cheesecake

  1. Start by beating the heavy cream in a mixing bowl until medium peaks form. You’ll know it’s ready when it holds its shape but still looks silky and luscious. Set it aside for the magic that’s coming next.
  2. In another bowl, combine the cream cheese, sugar, salt, vanilla powder, and lemon juice. Use a stand mixer with a paddle attachment or a hand beater if that’s your jam. Beat until the mixture is as smooth as a jazz playlist on a Sunday afternoon (around 3-5 minutes). If you’re using a hand beater, just zen out; it might take a bit longer.
  3. Gently add the cream cheese mixture to the whipped cream, beating until they’re fully incorporated. It should look like a cloud made of dreams and cream — no lumps in sight.
  4. Now comes the fun part: fold in the crushed Oreo cookies. Be gentle, like you’re working with a kitten or a delicate love note.
  5. Fill your chosen pan with the mixture, creating a slight mound in the center. Don’t worry if it looks a bit hilly; it’ll settle and look perfect after chilling.
  6. Refrigerate for at least 6 hours, or if you can handle the suspense, overnight. This is where the cheesecake sets into its beautiful self.
  7. Once set, take the cheesecake out and smooth the top to level it with the edges. It’s like putting the final brushstroke on a masterpiece.
  8. Serve with a dollop of whipped cream and garnish with mini Oreos for that extra touch of cuteness and crunch.

Cook’s Notes

  • For the creamiest texture, ensure your cream cheese is at room temperature before you start. It’ll blend so much better with the other ingredients.
  • This cheesecake is a make-ahead champ. Prepare it the night before and let it do its thing in the fridge while you dream sweet dreams.
  • Store leftovers (if there are any) covered in the refrigerator for up to 3 days. But honestly, I’ve never seen it last that long.
  • Avoid overmixing the batter once the Oreo cookies are added — you want those delightful chunks of cookie goodness in every bite.

Make It Your Own

  • Swap the Oreos for your favorite cookie — think chocolate chip or even ginger snaps for a spicy twist.
  • Add a swirl of peanut butter or Nutella for an extra layer of flavor. Just ribbon it through the batter before chilling.
  • For a fruity touch, fold in some fresh raspberries or strawberries with the Oreos. Berry and cream is always a win.
  • Get fancy with the crust by adding crushed pretzels for a sweet and salty vibe. Just press the crushed pretzels into the base of your pan before adding the cheesecake filling.

If you try this, I’d love to hear how it turns out — drop a comment or tag me! I hope this cheesecake brings you as much joy as it does for me. Here’s to no-bake desserts and sweet, sweet indulgence!

Related update: Oreo Cookies & Cream No-Bake Cheesecake

Related update: Fresh Fig, Walnut, Rosemary Upside Down Cake And A Crisp Citrusy Chardonnay