Herb chicken with sweet potato mash and sautéed broccoli | Made by Meaghan Moineau

Last Tuesday, I found myself frantically rummaging through my pantry, desperately trying to pull a quick dinner together while my kids were on the brink of a full-blown meltdown. You know, one of those evenings when time feels like it’s slipping through your fingers, and everyone is hangry? That’s when I stumbled upon my trusty mixed herb pack and had a lightbulb moment: Herb chicken with sweet potato mash and sautéed broccoli. This dish turned out to be a lifesaver — it’s comforting enough to soothe any midweek chaos but feels just fancy enough to make you proud of your culinary skills. Plus, it’s a breeze to make, with most of the ingredients likely lounging around in your kitchen already.

Jump to Recipe

What You’ll Need

This ingredient list is refreshingly simple, and chances are you already have most of this on hand. Here’s what you’ll need to whip up this delicious meal:

  • Broccoli
  • Mixed pack of Maggi So Herbs
  • Olive oil
  • Diced russet potato
  • Black pepper and salt
  • Skinless boneless chicken breasts
  • Diced sweet potatoes
  • Unsalted butter

How to Make Herb Chicken with Sweet Potato Mash and Sautéed Broccoli

  1. Preheat your oven to 350°F (180°C) or 320°F (160°C) if you’re using a convection oven. Cook the chicken following the instructions on the herb pack — it’s as simple as it sounds, and your kitchen will soon smell divine.
  2. About 15 minutes before the chicken is done, bring a pot of water to a boil. Toss in the diced russet potatoes and let them cook for 5 minutes. Then add the sweet potatoes and continue boiling until both types of potatoes are tender.
  3. Drain the potatoes and roughly mash them. Add a generous dollop of butter, a pinch of salt, and a sprinkle of black pepper. Mash until everything is smooth and creamy — taste and adjust seasoning if needed.
  4. While the potatoes are doing their thing, heat a splash of olive oil in a pan over medium heat. Add the broccoli and sauté it quickly until it’s tender and vibrant green. Cover to keep it warm and steamy.
  5. Once the chicken is done, take it out of the oven and let it rest for a minute. Carefully cut open the cooking bag and gently tip the contents into a serving dish.
  6. Slice the chicken breasts into chunky pieces, doing your best to keep their original shape. This’ll make for a pretty presentation when served on top of the mash.
  7. To serve, generously pile the mash onto a plate, top it with sliced chicken and any delicious juices from the cooking bag, and add a side of that bright sautéed broccoli. Enjoy!

Cook’s Notes

Here’s the lowdown on making this dish smoothly. First off, when you’re mashing the potatoes, don’t be shy with the butter — it’s what makes the mash indulgently creamy. If you want to make this meal ahead, you can prep the mash and broccoli earlier in the day and just reheat them when you’re ready to serve. The chicken is best cooked fresh, but if you have leftovers, store them in an airtight container in the fridge for up to two days. Just note that reheated chicken can dry out, so add a splash of water or broth when warming it up.

Make It Your Own

This dish is versatile, so don’t hesitate to put your own spin on it! Here are a few ideas:

  • Swap the chicken for crispy tofu to make it vegetarian. Just coat the tofu in herbs before baking.
  • Add a handful of grated cheese to the mashed potatoes for an extra creamy, cheesy flavor.
  • Throw some sliced almonds or pine nuts into the broccoli for a bit of crunch and nuttiness.
  • Use a mix of sweet and smoked paprika in the potatoes for a smoky kick.

If you try this, I’d love to hear how it turns out — drop a comment or tag me on social media. Happy cooking, and may this recipe save your midweek dinner scramble just like it did mine!

Related update: Herb chicken with sweet potato mash and sautéed broccoli

VR Brings TMNT’s Pizza‑Powered Mayhem | Analysis by Brian Moineau

Go ninja, go: Why Teenage Mutant Ninja Turtles: Empire City feels like a proper Turtle game

There’s something deeply satisfying about swinging a sai, flipping through the air with a bo staff, then high-fiving your buddy in VR. Teenage Mutant Ninja Turtles: Empire City drops you into that exact groove — it’s a VR beat‑’em‑up that leans into the cartoonish energy, cheesy one‑liners, and pizza-fueled camaraderie the franchise is famous for. From the opening moments, Empire City sells you on being a Turtle, not just playing one. (uploadvr.com)

The game’s charm comes from how it stitches familiar TMNT DNA to modern VR design. It’s not a museum piece or a souped-up nostalgia trap: it’s a living, playable homage. The result is a game that, as the review line goes, “is better than the sum of its parts” — a phrase you’ll hear echoed throughout the community and press. (uploadvr.com)

What Empire City gets right

  • Iconic characters and personality. The Turtles’ banter, mannerisms, and recognizable moves are here in spades. Each Turtle feels distinct in motion and attitude, which matters in a game built around identity and teamwork. (uploadvr.com)
  • VR-first combat. Rather than awkwardly translating a 2D beat‑’em‑up into headset space, Empire City embraces VR mechanics: reachable attacks, parries, and environmental interactions that make fights feel tactile. Players report that stealth or all‑guns-blazing both work, rewarding different playstyles. (androidcentral.com)
  • Co‑op social energy. The high‑five moments aren’t just fluff — multiplayer amplifies the experience. Moving and fighting alongside friends turns small skirmishes into memorable set pieces. Community chatter online mirrors preview impressions: this is a social VR playground for Turtle fans. (androidcentral.com)

Transitioning from fond memories to modern expectations, Empire City manages a delicate balance: it’s respectful but not reverent, playful but mechanically sound.

Teenage Mutant Ninja Turtles: Empire City — how it feels to play

At its best, Empire City is kinetic. Combat uses weapons, grabs, and throws in a way that translates into satisfying feedback in headset. There’s a joy to improvising with objects and crowds that makes each encounter feel a little improvised and cinematic. Reviewers who spent hands‑on time said the game nails the feeling of being a superpowered martial artist in cramped urban spaces. (gameinformer.com)

That said, the game isn’t flawless. Some critics note that parts of the city feel empty or underpopulated, and a few systems could use polish as the map scales up. These are the sorts of trade‑offs you often see in ambitious VR titles — scope versus fidelity. CGMagazine pointed out instances where the world’s sparseness undercut immersion, even if the core combat still delivered. (cgmagonline.com)

Still, those shortcomings rarely derail the central promise: convincing you you’re in a Turtle suit. The art direction, voice work, and animated expressions all push in the same direction, which matters far more than an extra NPC on the street when the combat and co‑op are clicking.

Design that respects the source material

Empire City works because it understands what makes TMNT lovable: the mix of goofy humor, brotherhood, and pulse‑pounding brawls. The developers lean into classic tropes — sewers, rooftops, Foot Clan thugs, and mutant oddities — while making sure the mechanics support those moments.

Instead of grafting in franchise elements as token cosmetics, the game integrates them into progression and encounter design. Weapons have weight. Tactics reward coordination. Even simple things like the music cues and sound effects are tuned to hit those nostalgic places without feeling like carbon copies of the old cartoons. That approach keeps the experience fresh for returning fans and accessible for newcomers. (uploadvr.com)

Where Empire City could improve

  • Population density: The city occasionally feels quiet, which can make bustling urban combat feel oddly staged. This is a common VR performance choice, but it’s still noticeable. (cgmagonline.com)
  • Polish across systems: Some interfaces and mission flows could be tightened. Expect small friction points during longer play sessions.
  • Replay incentives: While combat is fun, persistent motivators for replay (deeper progression or varied mission structure) will determine the game’s long‑term stickiness.

These aren’t deal‑breakers, especially if you value moment‑to‑moment fun. For many players, the immediate joy of being a Turtle will overshadow backend rough edges.

A few quick notes about platforms and availability

The game has been showcased as a major VR release for Quest and SteamVR platforms, and it’s already drawing wishlist and storefront attention. Early hands‑on previews and reviews have put it on the radar for VR fans who’ve been craving a big‑budget licensed VR experience. (uploadvr.com)

Key points to remember

  • Empire City nails the feel of being a Teenage Mutant Ninja Turtle. (uploadvr.com)
  • Combat and co‑op are the game’s emotional core; they’re fun and social. (androidcentral.com)
  • Visual and world‑building choices occasionally undercut immersion, but not enough to ruin the experience. (cgmagonline.com)

My take

I left my time in Empire City smiling, slightly winded, and oddly hungry for pizza — exactly the emotional cocktail a good TMNT game should produce. It doesn’t reinvent VR or the beat‑’em‑up, but it stitches enough smart design, voice, and heart to feel authentic. For players who grew up with the Turtles or anyone who wants a loud, physical co‑op romp in VR, this is the closest thing to stepping into the cartoon we’ve gotten in years. (uploadvr.com)

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